Educational Benefits

Skill-based content, immersive gameplay, and exciting stories combine to create a learning tool for kids, parents and teachers.

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Reading and Games

You already know that educational games can improve literacy skills. But did you know that reading stories can create empathy and kindness too?

Our mission at Children Story Time is to help kids learn to love reading through engaging stories and fun games. Both fiction and games can have tons of benefits for your young learner!

The Benefits of Fiction

Fiction is a great way for young readers to gain new experiences. They can visit new places, meet all kinds of people, and learn about new concepts. All of this can help increase your child’s empathy. When reading fiction, they understand what others are thinking and feeling. That can spread into other areas of their lives and increase their emotional intelligence.

Reading fiction can also help your child increase their vocabulary and language skills. Reading can make them better writers, improve focus, memory, and problem-solving, and give them a broader vocabulary to express their ideas.

Children who read fiction when they’re young are more likely to develop reading as a habit. Before you know it, reading is less of a chore and more of a pleasure!

Learning Through Gameplay

Think back to your fondest classroom memories in elementary school. They probably were times when you were playing, right? It’s not surprising that you learn best when you’re having fun. That’s why games are the perfect way to learn. Since learners are more motivated to engage with the content, it is easier for them to spend more time focusing on the task.

Gameplay is also great for giving quick, specific feedback. When a player gets something wrong in a game, they immediately know how to improve. This is very different from a traditional classroom. In a classroom setting, a teacher might not be able to monitor the performance of each student. This means that sometimes feedback is given to the entire class based on the performance of only a few students. The feedback might not be relevant to every child. In gameplay, the feedback is based on the individual learner’s performance, which makes it more relevant to their own progress.

Gameplay is a student-centered way to learn. Everyone makes progress at different rates. In a traditional classroom, teachers have a curriculum they have to follow regardless of whether students have mastered the content. In an educational game, the progress of the student is individualized based on their own needs. They can only progress when they are ready, which prevents them from missing out on crucial skills and concepts.

Learning through gameplay also helps develop critical thinking and problem-solving skills. The players are not only accessing the content, but they are learning how to follow directions, make decisions, and find new information. This requires players to not simply recall information, but to use it to solve problems.

Games help to motivate and engage learners. They provide quick, direct, and specific feedback. And they help develop and hone critical thinking skills. In summary, educational games are a fantastic tool for the digital generation.

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